

Whether it be with shining sword and shield in hand, with a towering great axe, or with a magnificent great sword, these protectors inspire and fight for their friends while striking fear and imposing their will on whatever evil they may face. They are the epitome of defense and are the knights in shining armor legends are made of. Knights get the highest STA/ defence and HP ratings per level so they are often known to be Area of Effect users and the tanks of FlyFF. Knights have nice shiny armor and have big two-handed weapons used to inflict high damage which lack in speed quite a bit. Lightly armored, but able to wield two weapons with seemingly superhuman skill and dexterity, these ferocious fighters never relent on the attack, and their fury never ceases until all those that oppose them have been laid to waste at their hands. "The best defense is an unrelenting offense," so the saying goes amongst these masters of the battlefield. They also get the highest evasion/block rate per point of DEX of any class.They are the perfect assassin in the world of Flyff. Known for their ability to hold either an axe or a sword in each hand, they may not possess any AOE skills but blades can inflict massive amounts of damage in short amounts of time. They usually have the most HP of the starting classes.The mercenary class has the most points in defense amongst other 1st transfer jobs in Flyff making them an ideal tanker at the start of the game. Their skills allow more damaging attacks or self-improving buffs.

Melee fighters with the option to wield a sword or an axe. Upon completing the quest and gaining the new job, their stats are reset, allowing them to quickly adjust to their new job requirements.

At level 15, they have the option to advance to one of the four main job classes, which are gained by completing a quest. Vagrants are melee fighters with access to three skills. This class is the starting class for all players entering the world of FlyFF.
